![]() Showing multiple panels simultaneously in both landscape and portrait orientations while still seeing the simulation on a small screen is one of the biggest challenges of mobile development. We think we’re among the first to do this, but if you know of another or have done this with your game, please let us know! You can see what Universe Sandbox mobile might look like right now (including why we haven’t released it yet) by resizing the Universe Sandbox window on your computer to the size of your phone (since our user interface dynamically responds to your window size). While most other simulators and games have a different user interface for their mobile and desktop versions, we want ours to use the exact same interface for all platforms. Overhauling our simulation tools (like explode, laser, and planetscaping), to adapt to all screen sizesĭynamically resizing panels (this tool panel is cut off) and automatically moving the center of your view so you can always see what you’re looking at (moving the Sun hidden behind the tool panel to the empty space on the left) is just one example of the user interface work we still need to do.Switching between multiple panels, like an object’s properties, data views, and guide instructions, on small screens in landscape and portrait modes.How to automatically arrange panels and adjust your view so you can focus on controlling the simulation, not having to manage the user interface.While these are seemingly simple goals, they create complex design challenges: This shared codebase means you can enjoy any new features and improvements we add to Universe Sandbox on any device, whether you’re on a desktop, laptop, VR headset, phone, or tablet. In fact, Universe Sandbox mobile is built from the exact same code as the version you already know and love, so it will have the same features and user interface as the desktop experience. We’ve been thinking about Universe Sandbox mobile for a long time and have been developing our panels and buttons to be easy to view and use on small screens for years. Making our user interface work in portrait mode is an added challenge when adapting it for small screens. US 2 is not and that should be considered before buying.Collisions and surface simulation already run smoothly in Universe Sandbox on mobile devices.īringing the complete Universe Sandbox experience to mobile is an exciting and challenging project, and while development was stalled while hiring a new user interface engineer, we are back on track! While we still don’t have a release date for Universe Sandbox on mobile, we want to share our recent progress and current obstacles.įor an overview of our plans for Universe Sandbox on mobile devices, you can read our first Mobile DevLog. That's probably the biggest difference of all though, US 1 is a finished game and works like one. The advantages the first one has over the second is probably better PC performance and signficantly cheaper.īut you know, like i said it is much more impressive visually and it's in alpha so you can kinda excuse the performance issues for now I honestly can't remember much of the first one now i've played the second one. In general though the second one can do everything the first one can plus more and visually/graphically it's about 30X more impressive. Rather then give you the tools of a god like the paid version does. But i think it just allows you to view the simulations and change your perspectives. That demo version doesn't seem to be available on the official site anymore but there is a demo (free version) of the second one there. ![]() ![]() I didn't own the first one and only played a demo version of it.
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